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Paintmill klein
Main article: Mill Mystery

There is absolute silence here. The air is filled with moisture. Huge gears and colorful pigments are scattered around the room. Are you ready for a new battle with ghosts? Come inside and make the mechanism work.

Unlock Old Miller
Entry fee 36  Energy
Duration Event related
Search fee max. X  Energy

Items to Get[]

Ghost Banishers  Ghost Trap  Phial of Darkness  Old Amphora
Energy Sources  Soda  Energy Jam  Ethereal Catalyst  Bio-module
Gadgets  Bell  Phase Watch  Solar Lamp  Magic Magnifying Glass  Hammer of Thor
Helpers Dragon Egg Refreshing Dew Silicon Flint Bright Button Thorium Ore Golden Mask  Genie's Dwelling  Paranormal Trap
Maya Rune Chests Small, Medium and Large Kit for Beginners
Beast Rune Chests Small, Medium and Large Hunter Kit
Dragon Food Lunar Nectar Honey Drink Sweet Roots Sugar Cane Azure Grapes
Trophy Dye's Secret (Part of the reward chest)

Quests[]

Spiral Separator[]

Quest Item Mode Ghost
Dragon Blood Dragon Blood -- any
Blue Color Copper Blue Night --
Green Paint Olive Kaolin -- any
Sienna Pigment Clay Sienna Puzzle --
Ghost Attack -- Reverse any
Black Shine Iron Shine -- --

Felicia the Fortuneteller: To obtain pigments from these rocks we must grind them in the Magic Spiral Separator. To activate the electric and magnetic fields we need to aske Bigfoot for help.

Felicia the Fortuneteller: Finally, the metal pigments are ready. We will use them to treat the items in the Manor and, thus, chase away the intrusive ghosts.

Exotic Pallet[]

Quest Item Mode Ghost
Royal Purple Purple Snail Shadows --
Strange Fustic Yellow Fustic -- --
Sandal Paradoxes -- Jumbled any
Prickly Pear Prickly Pear -- --
Cochineal Carmine Cochineal -- any
Sudan Rose Purple Karkade Reverse --

Felicia the Fortuneteller: Now that we have all the colors of the Exotic Pallet we should distribute them into Porcelain and Enamel cups. We'll be able to make various compositions from these pingments this way.

Felicia the Fortuneteller: I am glad that we started working together. Just look at the amount of pigment that we've ground from all the plants and animals so far. The dyes will last for a long time. We'll be using them to protect the Manor from ghosts until the Professor comes back and locks the time portal. 

Anilic Trap[]

Quest Item Mode Ghost
Making a Trap Dye Vat -- --
Diabolic Dye Devilish Dye Night --
Ghosts Again -- Jumbled any
Making Indigo Rice Pasta Shadows --
Fixing the Color Slaked Lime -- --
Indigo is ready Molasses Sugar Jumbled --

Felicia the Fortuneteller: Hurry up! We should dip the Linen Fabric into the Vat with water and pour some Rain Water into it. It will take some time to get the fabric colored. We have very little time for it. The werewolf power is stronger than our potion.

Felicia the Fortuneteller: We've done everything in time! The power of the Anti-werewolf Potion is about to expire. The Old Miller is turning back into a werewolf right in front of our eyes. The Mill is turning into ruins. Andrew, Alfred, grab the chest with dyes! We must run!

Get the reward![]

Open the event icon in RoM and click on "Reward" at the bottom of the page. You can collect the reward as long as the event is running. So be sure to be in time! You can keep the reward in your backpack as long as you like. Before you open it, be sure that you check your  Energy and  XPs status. If you're short before levelling up and still have  Energy, make sure to use your energy up before opening the chest.


Search Thingies[]

Axe
Axe44
Bell
Bell44
Belt
Belt44
Braid
Braid44
Bugle
Bugle44
Bunch of Tulips
Tulips44
Candle Stick
Candle44
Cheese
Cheese44
Clog
Clog44
Copper Kettle
Kettle44
Corn
Corn44
Frying Pan
Pan44
Horseshoe
Horseshoe44
Lantern
Lantern44
Mallet
Mallet44
Milk Bottle
Bottle44
Mouse
Mouse44
Oar
Oar44
Pigeon
Dove44
Pumpkin
Pumpkin44
Shell
Shell44
Sickle
Sickle44
Weathervane
Weather44
Wooden Wheel
Wheel44
Wreath
Wreath44
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